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Clair Obscur: Expedition 33

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How Long Is Expedition 33? Hours to Beat and All Three Acts

November 9, 2026 · 5 min read

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Clair Obscur: Expedition 33 takes about 30 hours to beat if you focus on the main story, and around 60 hours if you also tackle the side content and endgame. Going for every achievement or trophy usually takes 50 to 70 hours. Here's how those numbers break down, how the game is structured, and what there is to do after the credits.

Last checked: November 9, 2026.

How long to beat Expedition 33

Playstyle Approximate time
Main story, with a little side content About 30 hours
Main story, side content and endgame bosses About 60 hours
All achievements or trophies 50 to 70 hours

Where these figures come from:

  • Sandfall Interactive said before launch that the main game takes around 30 hours, with roughly as much again in side content for completionists.
  • Playthrough reports land in the same range. One review team averaged 30 to 34 hours to finish the story while doing some optional content along the way.
  • PC Gamer put a run that included the endgame challenges at around 60 hours.
  • PowerPyx's trophy guide estimates 50 to 70 hours for the platinum.

The studio has said it chose a shorter, focused RPG on purpose. Its producer described the goal as "an intense and short experience" rather than one that takes hundreds of hours.

What changes how long it takes

  • Side content. Optional areas, bosses, Nevron quests and character quests can easily double your playtime.
  • Difficulty. Story mode cuts the damage you take and widens dodge and parry windows, so you'll lose fewer fights. On Expert, expect more retries. See our difficulty settings guide.
  • Cutscenes. The game is story-heavy, with plenty of cinematics and camp conversations.
  • Leveling. If you skip optional fights, you may need to grind a little before some bosses.

How many acts are in Expedition 33?

The game has a Prologue and three acts. It isn't open world: you travel between hand-built, mostly linear areas on an overworld map called the Continent. Areas often have side paths with items, bosses and secrets.

Prologue

Set in the city of Lumière, on the day of the Gommage. It introduces the basics of combat and the story's setup. It's short, but it contains a couple of missable things (see the 100% tips below).

Act I

The main story areas, in order:

  1. Spring Meadows
  2. Flying Waters
  3. Ancient Sanctuary
  4. Gestral Village
  5. Esquie's Nest
  6. Stone Wave Cliffs

You also unlock optional spots on the Continent, such as Gestral Beach. Esquie joins you during this act as your ride on the world map.

Act II

Act II covers the Forgotten Battlefield, Monoco's Station and Old Lumière. After that, two major areas, Visages and Sirene, open up and you can do them in either order. The act then pushes on toward the Monolith. Camp relationships with your party also start in Act II.

Act III

In Act III, Esquie learns to fly and the whole map opens up. This is when most players clean up side areas, finish character quests and take on the hardest optional bosses before the final story missions.

What to do after the credits

Beating the game isn't the end:

  • Keep exploring. Load your save after the credits and you return to the last Expedition Flag before the final boss, with every area still open.
  • New Game Plus. Start NG+ from an Expedition Flag to replay the story with your characters' progression intact and tougher enemies. You can repeat it more than once.
  • Verso's Drafts. The free Thank You update in December 2025 added this new area, with new weapons, Pictos and costumes.
  • Endless Tower. The same update added tougher late-game bosses here.
  • Simon. The hardest optional boss can be rematched as often as you like since patch 1.3.0, and challenge modifiers can raise enemy HP up to 100 times.

Tips if you're going for 100%

  • Beat the Mime in the Prologue. The achievement "A Peculiar Encounter" is tied to the Mime in Lumière specifically. Under half of Steam players have it.
  • Get the Old Key at the Prologue festival. Trade for it at the festival stalls. You need it later for one journal, and missing it locks you out of the all-journals achievement in that playthrough.
  • Collect journals and music records on your first run. New Game Plus resets these collectibles, so you'd have to find them all again.
  • Don't rush past side paths. Most collectibles can be found later, but cleaning up as you go saves backtracking in Act III.

For context, Steam's global achievement stats show about 55% of players reaching level 33 and only around 13% reaching level 99.

Frequently asked questions

How long is Clair Obscur: Expedition 33?

About 30 hours for the main story. That's Sandfall's own estimate, and one review team averaged 30 to 34 hours while doing some side content. With most side content and endgame bosses, expect about 60 hours.

How many acts are in Expedition 33?

Three, plus a short Prologue. Act I runs from Spring Meadows to Stone Wave Cliffs, Act II takes you from the Forgotten Battlefield toward the Monolith, and Act III opens the whole map.

How long does it take to 100% Expedition 33?

Roughly 50 to 70 hours for all achievements or trophies. Doing every optional boss, the Endless Tower and the Verso's Drafts area added in December 2025 can take longer.

Can you keep playing after beating Expedition 33?

Yes. Loading your save after the credits puts you back at the last Expedition Flag before the final boss, with all areas open. You can also start New Game Plus from any Expedition Flag.

Does Expedition 33 have New Game Plus?

Yes. NG+ keeps your characters' progression and makes enemies tougher, and you can repeat it more than once. Collectibles like journals and records reset in NG+.

Is Expedition 33 open world?

No. The game uses mostly linear areas with side paths, connected by an overworld map you explore on foot and later with Esquie.

Clair Obscur: Expedition 33 © Sandfall Interactive, published by Kepler Interactive. mgame.gg isn't affiliated with or endorsed by them.

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